This project primarily utilizes:
Adobe Creative Suite (Photoshop, Illustrator, After Effects), Affinity Designer, Blender, Figma, Fable.app

One Handed Controllers and Foot Controls

One-Handed Controllers

History of Peripherals

3D Rendering of One-handed Controllers










Research
My full research was very expansive, but I wanted to highlight some key things. This project started as an exploration of immersive gaming and what makes games immersive. It would soon become an exploration of accessibility in video games.

Preliminary Drawings

Gaming Still Life: An Illustration to Show the Diversity and History of Gaming

Flag to Conceptualize the Importance of the Foundations I Would Hope to Build on
Gaming is becoming more inclusive. Now, we must think critically about how we make adapt games to further nurture that inclusivity.
Posters
3D Creation
This was my first experience using a 3D creation program. I plan to continue using Blender for the foreseeable future. Taking my designs to 3D exposed some design issues. While my 3D creations still have room for improvement, I was happy with my ability to problem solve most of the issues from that I failed to realize in my plan drawings. New technologies that I envision would not be meant to replace anything already in existence; they are meant to be additions to the gaming landscape















Final Game Room Renders















Chip Brand Anti-Ad