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This project primarily utilizes: 
Adobe Creative Suite (Photoshop, Illustrator, After Effects), Affinity Designer, Blender, Figma, Fable.app

This is an interactive flipbook. Click the pages or the arrows to turn the pages. (To download: click the button at the top.)

One Handed Controllers and Foot Controls
One Handed Controllers and Foot Controls
One-Handed Controllers
One-Handed Controllers
History of Peripherals
History of Peripherals

3D Rendering of One-handed Controllers

Research
My full research was very expansive, but I wanted to highlight some key things. This project started as an exploration of immersive gaming and what makes games immersive. It would soon become an exploration of accessibility in video games.  

Preliminary Drawings

Gaming Still Life: An Illustration to Show the Diversity and History of Gaming
Gaming Still Life: An Illustration to Show the Diversity and History of Gaming
Flag to Conceptualize the Importance of the Foundations I Would Hope to Build on
Flag to Conceptualize the Importance of the Foundations I Would Hope to Build on

Gaming is becoming more inclusive. Now, we must think critically about how we make adapt games to further nurture that inclusivity.

Posters
3D Creation
This was my first experience using a 3D creation program. I plan to continue using Blender for the foreseeable future. Taking my designs to 3D exposed some design issues. While my 3D creations still have room for improvement, I was happy with my ability to problem solve most of the issues from that I failed to realize in my plan drawings. New technologies that I envision would not be meant to replace anything already in existence; they are meant to be additions to the gaming landscape
Final Game Room Renders
Chip Brand Anti-Ad

This anti ad that aired 2019 (by a popular chip brand) was my influence to limit the branding in my work.

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